Optimized design of digital animation based on virtual reality technology
DOI:
https://doi.org/10.56294/sctconf20251285Keywords:
Digital Animation, Virtual Reality (VR), Upgraded Penguin Search Optimization (UPSO), Computer-generated Imagery (CGI)Abstract
Background: The production of moving images using computer systems is referred to as digital animation, or laptop-generated imagery (LGI). By using virtual landscapes and devices to create immersive settings, virtual reality (VR) improves this experience. The application of virtual reality (VR) technology and optimization algorithms to digital animation character technology is investigated in this study.Aim: The study aims to enhance the shape, motion, and interplay of animated characters using an upgraded Penguin Search Optimization (UPSO) algorithm, while also employing VR for motion design and scene communication.Methods: The research employs motion captures facts, scenario descriptions, and the character models to optimize the shape, actions, and interactions of animation characters. To improve those components, the UPSO set of rules is applied, and the efficiency of the optimized animation in realistic virtual worlds is accessed via VR generation.Results: The adoption of the UPSO algorithm resulted in a significant improvement in the realism of character actions (95%), character quality (92%), and overall product satisfaction (93%). The UPSO algorithm also achieved an accuracy of 97.03%.Conclusion: This study contributes to the advancement of animation by combining optimization algorithms with VR technology, resulting in a more immersive and appealing visual experience for users
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Copyright (c) 2025 Chen Guo , Surendheran Kaliyaperuma (Author)
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The article is distributed under the Creative Commons Attribution 4.0 License. Unless otherwise stated, associated published material is distributed under the same licence.